I'm back from a couple-month break in development. Card Creatures lives again, just in time for halloween!
New in this release:
- Save games! It saves whenever you finish a match, and loads when you start the game up. So far it's only saving the deck of the player and each NPC, so if you win/lose cards it will be remembered. It should be easy to extend this to include other single-player progress or multi-player stats.
- Updated the temp art to something more palatable.
Unfortunately this change requires a web server to run the saving/loading cgi script. I have set one up locally that you can also use, but it's a bit of a pain in the ass. If you don't use it, you just won't save/load your info when you play. Here are the steps for running the game with the local save-game web server:
- Install Python (if you don't already have it. 2.5 or later should be fine.)
- Run server.py from the webserv folder. This will bring up a window with some text, which you'll need to leave open while you play.
- Play the game! Reminder: this is done with the file CardGame.swf.
- If an Adobe security warning pops up, allow this game to download.
If you want to manually edit the save files for some reason, it's the same format as Defaults.ini (described below).
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